This is a series of occasional articles about aspects of X-Particles and how to use it. They expand on some of the aspects that are mentioned in the reference documentation when additional space is required to look at a topic in more detail.

Current articles

The importance of Tangential Axis

Modifiers: independent or action-controlled?

Morphing objects

Particle speed vs. world speed

Shattering an object witth particles

Using Cloth Surface with xpShatter

Animated Textures with X-Particles Sprites

Using Curl Mode Effectively

Using Tokens with X-Particles