Generator Objects
X-Particles contains a number of generator objects. These are objects which produce the particles, splines, geometry, etc. which you see on screen. The current list is as follows:
Object | Function |
---|---|
Cell Auto | Simulates cellular automata. |
Display Render | Creates renderable geometry from particle shapes in the viewport. |
Elektrix | Creates 'lightning bolt' effects. |
Emitter | Emits particles; the core object in X-Particles. |
Fragmenter | Generates individual polygons from the faces of a polygon object being used as an emitter source (which can give the appearance of a fragmenting object) or can be used to move existing objects in the 3D world using the particle engine |
Generator | Generates objects in the scene with each object associated with a specific particle. |
Ocean | Generates an animated object simulating a large body of water |
OpenVDB Mesher | Produces geometry by skinning a mesh from particles or the vertices of other Cinema 4D objects. Uses the open-source OpenVDB library for fast meshing. |
Planar Mesher | Takes a particle stream and adds polygons (triangles) between particles depending on the closeness of particles to one another. |
Scatter | Scatters objects over the surface of another object. |
Shatter | Produces geometry by breaking an object into pieces. |
Skinner | Produces geometry by skinning a mesh from particles or the vertices of other Cinema 4D objects. |
Spline Mesher | Produces geometry by skinning splines from the Trail object or other Cinema 4D splines. |
Sprite | Generates very simple geometry in a variety of set shapes and can also generate text or lights. |
Trail | Generates spline objects from the movement of particles. |