What's New in X-Particles

X-Particles Update July 3rd 2020

This is a major enhancement to X-Particles with many additional features and improvements.

You can see the new features since the last public release on a page where you see this image:

New objects

xpEmitter

xpFluidFlip

  • this is the old xpDomain object completely revised
  • legacy smoke and fire removed
  • new APIC solver in addition to FLIP
  • rewritten collision system
  • new solid objects options
  • new sticky objects
  • new CFL and resampling options
  • new trail display for velocities
  • new allow inflow and liquid surface options

xpExplosiaFX

  • updated container size options
  • new display options including trails display mode
  • new OpenGL display (only in Cinema 4D R21 and earlier)
  • new CFL and substeps options
  • rewritten collision system
  • new vorticity and turbulence options
  • new upres options

xpVertexMap

  • completely rewritten user interface
  • can now layer different modes
  • new modes: vertex map, curvature, ambient occlusion
  • support for parametric objects
  • new effects options

xpFlowField

  • completely rewritten user interface
  • can now layer different modes
  • new modes: turbulence, curl, ExplosiaFX, surface, fields
  • updated export settings
  • new trail display
  • new shader mode gradient option

xpQuestion

xpAction

xpDisplayRender

  • new collider bounds render
  • new xpFlowField trails render
  • new xpFluidFlip velocities render

xpBranch

  • new curl mode
  • new symmetrical option
  • new trail intersection system

xpCache

  • new list view of cached items
  • new retiming options

Other modifier and object changes

Other changes