Action: Change Emitter
This Action changes settings in the emitter.
The Action's interface looks like this:
Emit New Particles
While this switch is checked, the emitter will continue to emit new particles (subject to other settings in the emitter, such as the birthrate). If unchecked, existing particles will persist but no new ones will be emitted.
This enables you to change the particle's visibility in the editor (this does NOT affect render visibility). There are three options:
The particle's visibility status will not be altered.
The particle will be made visible.
The particle will be made invisible.
These settings are used in conjunction with the 'Trigger' mode in the Emitter.
Note: the Emitter to be triggered MUST be in 'Trigger' mode for this action to have any effect, AND the emitter parameter 'Trigger Count' must be set to 'Set By Action'. If these changes are not made, nothing will happen when the action is called.
Drag the Emitter to be triggered into this field.
This drop-down menu has three settings.
This will cause the linked Emitter to emit a single burst of particles, then stop emitting. The number of particles emitted is given in the 'Count' parameter.
When the Action is called, this will cause the linked Emitter to start emitting particles. It will have no effect if the Emitter was already emitting particles. The emitter will continue to emit particles until it is turned off by a 'Release Trigger' action. The number of particles emitted in each frame is given in the 'Count' parameter.
When the Action is called, this will cause the linked Emitter to stop emitting particles. It will have no effect if the Emitter was not emitting anything.
The number of particles to be emitted when in 'Single Shot' mode.