ExplosiaFX: Sources & Modifiers
Sources tab
By default, an object within the bounds of the solver and which has an ExplosiaFX source tag will be treated as a source for ExplosiaFX. If you want to remove a source temporarily without deleting it, you can drag it into this list. If the object has a yellow tick icon, it will be used as a source; if it has a blue dash icon, it will not be used.
Note that, if there are any objects in the list at all, ALL objects to be used as sources must be present in the list. Suppose you have two sources like so:
If neither source object is in the ExplosiaFX 'Sources' list, both will be used as a source. But if either object is in the list, only that object will be used (and then only if it has a yellow tick icon). To use both sources you would then need to add both objects to the list.
Same System
If this switch is checked, only objects which are child objects of the same System object as the solver will be used as sources. This switch is ignored if the solver is not in a System object hierarchy.
Sources
The list of source objects.
Modifiers tab
It is possible to use X-Particles modifiers with the Explosia solver. To do so, you must drag the modifier(s) into the 'Modifiers' list in this tab.
Parameters
Same System
If this switch is checked, ExplosiaFX will only be affected by modifiers which are child objects of the same System object as the solver. This switch is ignored if the solver is not in a System object hierarchy.
Modifiers
Drag the required modifiers into this list. You can temporarily disable a modifier in the list by clicking the yellow tick icon to change it to a blue dash.