This modifier affects particle trails, to shrink or grow their length. It is a more flexible option than using the Trails Action to shrink the trails.
Important: this modifier will ONLY work on ordinary trails using the 'No Connections' algorithm in the Trail object. It does not work on any of the connected trails.
Using the Trails Modifier
To use this modifier, it is important to understand how it alters the trail length. Each trail is a spline made up of a series of points with each point representing a sample of the particle position. Suppose a trail spline has 30 points. When this modifier shrinks the trail, it does so by constructing the spline from a subset of the total available points. The points themselves can be added to the spline again later, allowing the trail length to be expanded again.
Therefore the 'Rate of Change' parameter does not represent time or actual scene units. It is the number of trail spline points by which the length is changed. This is the case with the 'Minimum Length' and 'Maximum Increase' settings as well.
From this there is an important aspect to note: the modifier works best on trails with a fixed length. If you have a trail with 30 points, you can shrink it down to zero points (and therefore zero length) and expand it back to 30 points long if desired. But if the trail is set to a full scene length trail, then each frame the trail will grow longer by one point (assuming the 'Frame Sampling' parameter in the Trail object has been left at the default of 1) and if you shrink it by 1 point each frame, nothing will happen: the trail will not grow any longer, but it will not shrink, either. You can, of course, alter this behaviour by changing the 'Rate of Change' parameter in this modifier, or by altering the 'Frame Sampling' parameter in the Trail object.
For smooth changes in length it is recommended that you keep the 'Rate of Change' parameter at a value of 1. Higher values may lead to jerky or flickering effects because the length is changing rapidly. This is particularly visible with fast-moving particles because the faster the particle, the longer the trail and the more noticeable changes in length will be.
This is the modifier's interface:
For the 'Groups Affected' and 'Falloff' tabs, and for the buttons at the bottom of the interface, please see the 'Common interface elements' page.
Uncheck this switch to disable the modifier.
Independent [default setting]
In this mode, the modifier will work in the same way as a standard Cinema 4D particle modifier: particles will be affected if they come into the field of effect of the modifier. X-Particle Actions have no effect on the modifier in this mode.
In this mode, the modifier will only act on a particle when told to do so by an Action. Until that point, the particle will not be affected, but once activated for a particular particle, the modifier will continue to influence it as long as it is in the field of effect of the modifier. The modifier's effect on a particle can be halted by means of another Action, if desired.
The operation the modifier will carry out. The drop-down menu has three options:
The trail length will be reduced. The speed at which it is shrunk is governed by the 'Rate of Change' and 'Interval' parameters, and the minimum length it will shrink to by the 'Minimum Length' parameter.
The trail length will be increased if it was previously shrunk by the 'Shrink' method. It will be expanded again back to its original length. If the trail was not previously shrunk, this setting will have no effect.. The speed at which it is grown is governed by the 'Rate of Change' and 'Interval' parameters, and the maximum length it will grow to is the maximum length of the trail as determined by the Trail Object.
With this option the length of the trail will be increased even if not previously shrunk. The maximum by which the trail will increase in length is controlled by the 'Maximum Increase' and 'Variation' settings. If you want the trail to grow as long as it remains in the modifier's field of effect, set the 'Maximum Increase' value to a high number which can't be exceeded in the length of the scene.
Note: this option will only work if in the Trail object the 'Length Mode' setting is set to 'Time'. It will have no effect if set to 'Length'.
In this mode the trail length will pulse up and down, so it will get shorter, then longer again, then shorter, and so on.
Rate of Change
This is the amount by which the trail length is changed each time the length changes (as controlled by the 'Interval' parameter, see below). It is an integer representing the number of points to change the length by. For example, if this parameter is set to 2, each time the length changes it will be increased or decreased by 2 points in the trail spline.
The time interval between each change in length. Larger numbers result in slower changes. For example, if this value is set to 3 frames, the length of the trail will be increased or decreased once every 3 frames.
Minimum Length, Variation
If 'Operation' is set to 'Shrink' or 'Pulse' this is the minimum length the trail can have. In this case the length is determined by the number of points in the trail spline, so zero points will result in a zero length trail.
Maximum Increase, Variation
These settings control how much a trail will increase in length when 'Operation' is set to 'Grow'. See the 'Grow' option above for more details.