Generator Objects

X-Particles contains a number of generator objects. These are objects which produce the particles, splines, geometry, etc. which you see on screen. The current list is as follows:

Object Function
Cell Auto Simulates cellular automata.
Display Render Creates renderable geometry from particle shapes in the viewport.
Elektrix Creates 'lightning bolt' effects.
Emitter Emits particles; the core object in X-Particles.
Fragmenter Generates individual polygons from the faces of a polygon object being used as an emitter source (which can give the appearance of a fragmenting object) or can be used to move existing objects in the 3D world using the particle engine
Generator Generates objects in the scene with each object associated with a specific particle.
Ocean Generates an animated object simulating a large body of water
OpenVDB Mesher Produces geometry by skinning a mesh from particles or the vertices of other Cinema 4D objects. Uses the open-source OpenVDB library for fast meshing.
Planar Mesher Takes a particle stream and adds polygons (triangles) between particles depending on the closeness of particles to one another.
Scatter Scatters objects over the surface of another object.
Shatter Produces geometry by breaking an object into pieces.
Skinner Produces geometry by skinning a mesh from particles or the vertices of other Cinema 4D objects.
Spline Mesher Produces geometry by skinning splines from the Trail object or other Cinema 4D splines.
Sprite Generates very simple geometry in a variety of set shapes and can also generate text or lights.
Trail Generates spline objects from the movement of particles.